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Other than that, you can also choose one of two hunting reserves, one located in the Pacific Northwest and the other located in the heart of Europe.
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When starting a new game you can create your own character but the amount of customization is extremely low, with you only being able to choose between male or female and skin tone. Speaking of weapons, there’s quite a nice variety of them, ranging from various rifles, handguns, shotguns and bows, each with different types of ammunition which, in the end, results in multiple ways to play the game. While skill points focus more on the hunting and tracking side of things, perks are more focused on your weapons. Gaining EXP will allow you to level up and get skill and perk points.
Examining an animal track will point the general direction in which the animal went and, once you acquire certain skills, your tracking abilities, amongst other things, will be improved. That said, tracking plays a huge role in the game and the developers did a good job in displaying tracks for different animals in different colors. However, you can aim for vital parts, such as the heart, in order to make sure an animal dies quickly and doesn’t flee while bleeding. As someone who plays a lot of these games, I must say that the first time I didn’t even think about not shooting a deer in the head, which resulted in me ruining its antlers and thus receiving less experience points (EXP) and money for the harvest. No matter how pretty the game is, this is still a First Person Shooter after all, and such as other FPS’s, it matters where you hit your target. In terms of game performance, I don’t really have anything to complain, as the game seems to run pretty well for what it looks. Other than that, the game is quite the looker, the textures, the sky (especially during the night), the vegetation, the animal fur, the lighting and weather effects are all really well done and do an excellent job in fully immersing you in the experience. As a result, you can clearly see flickering edges on trees and other models relatively far from you and overall the game looks rather blurry, which might have something to do with the way the game handles this issue. However, the game does seem to have a lack of antialiasing support since there isn’t an option for that on the graphics menu.
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This by itself is a huge plus for me, as I’m someone who just enjoys walking around the wilderness. I often found myself just admiring the scenery while waiting for any game to show up and, on its own, this is a fine walking simulator, if you don’t mind the use of the term, and also quite the game for taking breathtaking screenshots. With that said, the question I posed myself when I got into Call of the Wild was, is this game different enough to distinguish itself from other titles in the genre?įor starters, the game is absolutely gorgeous and features many sights worth beholding.
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Despite having a fairly limited experience with the genre, I think I can safely say that, games like theHunter: Primal, Hunting Unlimited and the Cabela’s series always felt like they were missing something, like some sort of end goal or something that would make me keep playing the game.
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As if it wasn’t obvious enough, theHunter: Call of the Wild is a game about hunting made by Expansive Worlds, the same studio behind TheHunter: Primal and the free to play title theHunter.